Although I don't finish Jane Bell's main questline during my initial playthrough, Weird West will lead you through four other people's journeys – and everything I did during my time as Bell will permanently affect the world for the next protagonist. The environment remembers your every move, remaining the same even after you've died – and beyond. He was a bodyguard whose name I can't remember, but he was also someone's family, and Weird West wants you to keep that in mind. Later, as I'm strolling back through Grackle in search of more bounties, a bit of dialogue pops up over the head of a villager lamenting his death. "Oh shit," I mumble before digging through his pockets for coin and trinkets, thinking nothing else of the man who just died to protect me. He holds his own against Jessica Miller's gang for the entire battle, landing some important shots on a bad guy who was trying to flank me, but stumbles into a fire I started by smashing an oil lamp and dies at my feet. He offers to act as my bodyguard for a fee, so I decide to bring him along on a bounty mission. Early on, I gain a fair bit of coin by rifling through the pockets of my fallen foes and happen upon a man leaning up against the outside of a saloon. The world of Weird West is dangerous and dire, and everything you do affects it.
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